Jab's Rifts Builds (Rifts- A Final Summation!) - Page 9 (2024)

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COALITION ELITE ROBOT POWER ARMOR O.C.C. (Grounded Armor Pilot)
Role:
Robot Killer
PL 12 (179)
STRENGTH
2/9 STAMINA 2 AGILITY 2
FIGHTING 7 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 1 PRESENCE 1

Skills:
Athletics 3 (+5)
Expertise (Soldier) 6 (+7)
Intimidation 3 (+4, +7 Size)
Perception 4 (+5)
Technology 6 (+7)
Treatment 2 (+3)
Vehicles 6 (+10)

Advantages:
Benefit 2 (Rank- CS Soldier), Equipment 2 (CS Gear), Ranged Attack 3

Powers:
"IAR-4 Hellraiser" (Flaws: Removable) [102]
Growth 6 (Str & Toughness +6, +6 Mass, +3 Intimidation, -3 Dodge/Parry, -6 Stealth) -- (21 feet) (Feats: Innate) (Extras: Permanent +0) (13)

Enhanced Strength 1 (2)
Enhanced Fighting 1 (2)
Protection 8 (Extras: Impervious 13) (21)
Immunity 7 (Hot, Cold, Radiation, Pressure, Vacuum, Suffocation 2) (7)
Senses 9 (Infravision, UV Vision, Low-Light Vision, Extended Vision 2, Extended Hearing, "Radar"- Ranged Radius Radio Sense) (9)
Leaping 1 (15 feet) (1)
Speed 5 (60 mph) (5)

"Quatro-Gun, Plasma Ejector & Laser Turret" Blast 15 (Feats: Variable Descriptor, Ranged 3) (Extras: Penetrating 8, Multiattack) (57) -- (61)

  • AE: "Electro-Stunner" Affliction 12 (Fort; Dazed/Stunned/Incapacitated) (Extras: Ranged) Linked to Blast 6 (36)
  • AE: "Missile Launchers" Blast 11 (Feats: Reach 8) (Extras: Area- 30ft. Burst) (41)
  • AE: "Quatro-Gun- Torch" Weaken Toughness 12 (Extras: Ranged, Affects Objects) (36)
  • AE: "Vibro-Claw" Strength-Damage +4 (Extras: Penetrating 10) (14)

Immunity 4 (Visual & Audio Dazzles) (4)
Features 4: Increased Mass 2, Self-Destruct, Ejector Seat (4)
Stealth -4 (-2)
-- (127 points)

"Pilot Training"
Enhanced Defenses 2 (Flaws: Limited to Within Giant Robots) [2]

Equipment:
"CS Gear"
Mini-Computer (2)
Tinted Visor, Loudspeaker, etc. (3)
"Assorted Gear" Gas Masks, Radios, etc. (4)

Offense:
Unarmed +7 (+2 Damage, DC 17)
Punch +7 (+9 Damage, DC 24)
Vibro-Claw +7 (+13 Damage, DC 28)
Quatro-Gun +7 (+12 Ranged Weaken, DC 22)
Multiple Guns +7 (+15 Ranged Damage, DC 30)
Rocket Launcher +11 Area (+11 Ranged Damage, DC 26)
Initiative +2

Defenses:
Dodge +9 (DC 19), Parry +6 (DC 16), Toughness +2, Fortitude +4, Will +4
"In Robot" Dodge +8 (DC 18), Parry +7 (DC 17), Toughness +16 (+7 Impervious), Fortitude +4, Will +4

Complications:
Responsibility (The Coalition States)- All Coalition military personell are expected to uphold the virtues of the CS, and are subject to "reorientation", or worse, if they stray.
Enemy (Tolkeen)- The Magic-heavy state is anathema to the Coalition States.
Hatred (D-Bees, Psychics, Magic)

Total: Abilities: 40 / Skills: 30--15 / Advantages: 7 / Powers: 103 / Defenses: 13 (178)

-The Hellraiser is the multi-spiked Death-Robot on the cover of Coalition War Machine, done up by an artist I haven't seen in the books since- John Zeleznik. The book contains some in-universe arguing about whether or not this or the Glitter Boy Killer is the best "Robot Killer" in the CS army. You could make a real statement for this thing, as its Toughness is only a little bit under a Glitter Boy's, though its damage output is nowhere near as impressive unless you add in all of the various military hardware on it.

-Packing numerous weapons, including a Plasma Blaster and a "Quatro-Gun" with multiple settings, I decided to just throw it all into a Blast 15 (Multiattack) mess, but included a bit for the Torch, designed to slice up enemy armor. Individually, the guns aren't any stronger than a SAMAS's Rail Gun... it's just that there's a ton of them.

COALITION ELITE ROBOT POWER ARMOR O.C.C. (Grounded Armor Pilot)
Role:
Robot Killer
PL 11 (170)
STRENGTH
2/9 STAMINA 2 AGILITY 2
FIGHTING 7 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 1 PRESENCE 1

Skills:
Athletics 3 (+5)
Expertise (Soldier) 6 (+7)
Intimidation 3 (+4, +7 Size)
Perception 4 (+5)
Technology 6 (+7)
Treatment 2 (+3)
Vehicles 6 (+10)

Advantages:
Benefit 2 (Rank- CS Soldier), Equipment 2 (CS Gear), Ranged Attack 3

Powers:
"IAR-5 Hellfire " (Flaws: Removable) [93]
Growth 6 (Str & Toughness +6, +6 Mass, +3 Intimidation, -3 Dodge/Parry, -6 Stealth) -- (21 feet) (Feats: Innate) (Extras: Permanent +0) (13)

Protection 6 (Extras: Impervious 13) (19)
Immunity 7 (Hot, Cold, Radiation, Pressure, Vacuum, Suffocation 2) (7)
Senses 9 (Infravision, UV Vision, Low-Light Vision, Extended Vision 2, Extended Hearing, "Radar"- Ranged Radius Radio Sense) (9)
Leaping 2 (30 feet) (2)
Speed 6 (120 mph) (6)

"HF-36 Hellfire Rail Guns, Plasma Ejector & Laser Turrets" Blast 14 (Feats: Ranged 3) (Extras: Penetrating 8, Multiattack) (53) -- (54)

  • AE: "Missile Launchers" Blast 11 (Feats: Reach 8) (Extras: Area- 30ft. Burst) (41)

Immunity 4 (Visual & Audio Dazzles) (4)
Features 4: Increased Mass 2, Self-Destruct, Ejector Seat (4)
Stealth -4 (-2)
-- (116 points)

"Pilot Training"
Enhanced Defenses 2 (Flaws: Limited to Within Giant Robots) [2]

Equipment:
"CS Gear"
Mini-Computer (2)
Tinted Visor, Loudspeaker, etc. (3)
"Assorted Gear" Gas Masks, Radios, etc. (4)

Offense:
Unarmed +7 (+2 Damage, DC 17)
Punch +7 (+9 Damage, DC 24)
Multiple Guns +7 (+14 Ranged Damage, DC 29)
Rocket Launcher +11 Area (+11 Ranged Damage, DC 26)
Initiative +2

Defenses:
Dodge +9 (DC 19), Parry +6 (DC 16), Toughness +2, Fortitude +4, Will +4
"In Robot" Dodge +8 (DC 18), Parry +6 (DC 16), Toughness +14 (+7 Impervious), Fortitude +4, Will +4

Complications:
Responsibility (The Coalition States)- All Coalition military personell are expected to uphold the virtues of the CS, and are subject to "reorientation", or worse, if they stray.
Enemy (Tolkeen)- The Magic-heavy state is anathema to the Coalition States.
Hatred (D-Bees, Psychics, Magic)

Total: Abilities: 40 / Skills: 30--15 / Advantages: 7 / Powers: 95 / Defenses: 13 (170)

-The Hellfires are rip-offs of the AT/ATs from Star Wars, but it's at least got a good drawing. They're meant to fight alongside the Hellraiser in pairs.

Jab's Rifts Builds (Rifts- A Final Summation!) - Page 9 (2024)
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