Topic: Virtual reality (VR) (2024)

  • Hardware

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Virtual reality (VR) is a simulated experience similar to or completely different from the real world. VR aims to create a sensory experience for the user, sometimes including sight, touch, hearing, smell, or even taste. The industry is growing at a fast pace, with the global VR market size projected to increase from less than 12 billion U.S. dollars in 2022 to more than 22 billion U.S. dollars by 2025. Both the enterprise and consumer segments, including the increased development of the VR gaming industry, are expected to profit from the forecast growth.

More VR headsets are hitting the market Currently, standard VR systems use VR headsets or multi-projected environments to generate realistic sensations that simulate a user's physical presence in a virtual environment. The effect is commonly created by VR headsets consisting of a head-mounted display – a wraparound headset that does not allow light or images from the real world to interfere with the virtual one. Notable VR headset suppliers include Pico, Sony, and, of course, Meta. In June 2023, Mark Zuckerberg announced the company’s next-generation VR and mixed-reality headset in the form of Meta Quest 3.

Could Apple’s entrance to the market be a gamechanger?

As part of the company’s Worldwide Developers Conference (WWDC) in June 2023, Apple announced its debut product in the immersive space – Apple Vision Pro. The device allows users to move from augmented reality (AR) to VR experiences through just the turn of a dial. However, joining Apple’s venture into extended reality won’t come cheap, with Apple Vision Pro set to retail at 3,499 U.S. dollars once it is released – a significant step up from the Meta Quest Pro and Meta Quest 3 that come with a price tag of 999 U.S. dollars and 499 U.S. dollars, respectively.

VR adoption set to rise as use cases develop

Analysts suggest that improvements to VR hardware, such as the introduction of smaller and more fashionable devices, will support the increased adoption of VR by consumers and across industries. Healthcare, workforce development, and manufacturing are expected to be among the sectors most disrupted by VR technology. Examples of VR in use include training simulations for surgeons and production operatives, and immersive teaching experiences within the classroom. As a result, the economic benefits of VR are expected to be felt worldwide, growing considerably as use cases widen and develop.

This text provides general information. Statista assumes no liability for the information given being complete or correct. Due to varying update cycles, statistics can display more up-to-date data than referenced in the text.

Topic: Virtual reality (VR) (1)

Thomas Alsop

Research expert covering the global hardware industry

Published by Thomas Alsop, Jan 10, 2024

Key insights

VR market size 2023
15.8bn USD

Topic: Virtual reality (VR) (2)

Detailed statistics

Consumer and enterprise VR market size worldwide 2021-2026

VR hardware market size 2023
9.4bn USD

Topic: Virtual reality (VR) (3)

Detailed statistics

VR hardware B2C market revenue worldwide 2019-2029

VR gaming market size 2023
2.8bn USD

Topic: Virtual reality (VR) (4)

Detailed statistics

VR software B2C market revenue worldwide 2017-2028, by segment

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VR headsets

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VR headsets

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Topic: Virtual reality (VR) (2024)

FAQs

What are virtual reality answers? ›

Virtual Reality (VR) is a completely computer-generated three-dimensional environment that is displayed either on a computer screen or through special displays. You can read about Augmented Reality: Definition, Applications and Allied Technology in the given link.

What is a short paragraph about VR? ›

Virtual Reality (VR) is a computer-generated environment with scenes and objects that appear to be real, making the user feel they are immersed in their surroundings. This environment is perceived through a device known as a Virtual Reality headset or helmet.

How would VR improve your learning and understanding of a topic? ›

VR provides a more interactive experience that allows you to retain information better. Studies have shown students learn faster when they have active and hands-on experience rather than passively listening or reading about a subject.

How does VR benefit students? ›

Enhancing Engagement and Immersion

The immersive nature of virtual reality can help students become more emotionally connected to the content they are learning. This heightened engagement can lead to greater interest and focus, ultimately resulting in better long-term learning outcomes.

What is VR and an example? ›

VR stands for Virtual Reality, where users immerse themselves in a specifically designed /simulated environment for a specific purpose. For example, medical training, games, etc., which are explored without borders and boundaries in 360 degrees.

What is VR used for? ›

VR might be used to: Create an entirely virtual environment for gamers. Immerse a new employee into a virtual workplace to train them on hard and soft skills they'll need on the job. Help a healthcare patient relax within a virtual landscape that calms the nervous system.

What is VR in one sentence? ›

virtual reality (VR), the use of computer modeling and simulation that enables a person to interact with an artificial three-dimensional (3-D) visual or other sensory environment.

What is the summary of virtual reality? ›

Virtual reality, or VR, is a simulated three-dimensional (3D) environment that lets users explore and interact with a virtual surrounding in a way that approximates reality, as it's perceived through the users' senses.

How can VR help in everyday life? ›

VR can also be used as a treatment for mental health issues, with Virtual Reality Exposure Therapy thought to be particularly effective in the treatment of PTSD and anxiety. There are many other ways spending time in VR can have therapeutic benefits. Osso VR provide a surgical training and assessment tool.

How to explain VR to someone? ›

Virtual Reality (VR) is the term used to describe a three-dimensional, computer generated environment which can be explored and interacted with.

How is VR being used today? ›

Once relegated to the domain of gaming, VR technology has progressed for use in a wide range of fields including education, healthcare, and corporate training. Global events, like the pandemic, have accelerated the use of VR in remote work, social interaction, and virtual travel as well.

How will VR change education? ›

By simulating real-world experiences and interactions, VR can help students connect with learning materials on a deeper, more personal level. This emotional connection has been shown to enhance long-term retention and improve overall learning outcomes.

Why is VR so useful? ›

It creates immersive, interactive environments that improve learning, simulate real-world scenarios, and enhance empathy, ultimately advancing fields like education, healthcare, and entertainment. What are 3 benefits of VR?

Is virtual reality a good or bad thing? ›

Virtual reality can have a number of side effects, in particular cybersickness. The condition is similar to motion sickness and can cause "new avenues for discomfort, such as disorientation, dizziness, nausea and increased muscle fatigue," said The Conversation.

What is virtual reality quizlet? ›

Virtual reality is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment, education and business.

What are the definitions of virtual reality? ›

virtual reality. noun. : an artificial environment which is experienced through sights and sounds provided by a computer and in which one's actions partly decide what happens in the environment.

What is the reality of virtual reality? ›

Virtual reality (VR) has become a popular tool for investigating human behavior and brain functions. Nevertheless, it is unclear whether VR constitutes an actual form of reality or is more like an advanced simulation.

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